Properties
Alert is a static property that returns the audio shader for the alert sound.
-- Play the alert sound
Sounds.Alert:Play()
BlindboxCardFlip is a static property that returns the audio shader for the blindbox card flip sound.
-- Play the blindbox card flip sound
Sounds.BlindboxCardFlip:Play()
BlindboxPurchase is a static property that returns the audio shader for the blindbox purchase sound.
-- Play the blindbox purchase sound
Sounds.BlindboxPurchase:Play()
BlindboxRewardFlipComplete is a static property that returns the audio shader for the blindbox reward flip complete sound.
-- Play the blindbox reward flip complete sound
Sounds.BlindboxRewardFlipComplete:Play()
ButtonClick is a static property that returns the audio shader for the button click sound.
-- Play the button click sound
Sounds.ButtonClick:Play()
ButtonClick is a static property that returns the audio shader for the button click sound.
-- Play the button click sound
Sounds.ButtonClickNew:Play()
CardFlip is a static property that returns the audio shader for the card flip sound.
-- Play the card flip sound
Sounds.CardFlip:Play()
CoinLandGeneric is a static property that returns the audio shader for the generic coin land sound. Played each time a non-gold currency sprite lands in the wallet.
-- Play the generic coin land sound
Sounds.CoinLandGeneric:Play()
CoinLandGold is a static property that returns the audio shader for the gold coin land sound. Played each time a gold coin sprite lands in the wallet.
-- Play the gold coin land sound
Sounds.CoinLandGold:Play()
CurrencyBurst is a static property that returns the audio shader for the currency burst sound. A cork-pop played as a currency rewards card collapses and bursts into coins that fly toward the wallet.
-- Play the currency burst sound
Sounds.CurrencyBurst:Play()
DrumRoll is a static property that returns the audio shader for the drum roll sound.
-- Play the drum roll sound
Sounds.DrumRoll:Play()
GachaSpin10x is a static property that returns the audio shader for the gacha spin 10x sound.
-- Play the gacha spin 10x sound
Sounds.GachaSpin10x:Play()
GachaSpin1x is a static property that returns the audio shader for the gacha spin 1x sound.
-- Play the gacha spin 1x sound
Sounds.GachaSpin1x:Play()
HapticsLight is a static property that returns the audio shader for the light haptics.
-- Play the light haptics sound
Sounds.HapticsLight:Play()
HapticsSlider is a static property that returns the audio shader for the slider haptics.
-- Play the slider haptics sound
Sounds.HapticsSlider:Play()
ItemLand is a static property that returns the audio shader for the item land sound. A soft thud played as a rewards item card lands in the backpack.
-- Play the item land sound
Sounds.ItemLand:Play()
ItemWhoosh is a static property that returns the audio shader for the item whoosh sound. A wind-rush played as a rewards item card launches toward the backpack.
-- Play the item whoosh sound
Sounds.ItemWhoosh:Play()
JoinRoom is a static property that returns the audio shader for the join room sound.
-- Play the join room sound
Sounds.JoinRoom:Play()
Like is a static property that returns the audio shader for the like sound.
-- Play the like sound
Sounds.Like:Play()
LongPressComplete is a static property that returns the audio shader for the long press complete sound.
-- Play the long press complete sound
Sounds.LongPressComplete:Play()
NonWalkable is a static property that returns the audio shader for the non-walkable sound.
-- Play the non-walkable sound
Sounds.NonWalkable:Play()
PullToRefresh is a static property that returns the audio shader for the pull to refresh sound.
-- Play the pull to refresh sound
Sounds.PullToRefresh:Play()
ReadyToRefresh is a static property that returns the audio shader for the ready to refresh sound.
-- Play the ready to refresh sound
Sounds.ReadyToRefresh:Play()
RewardsCardFlip is a static property that returns the audio shader for the rewards card flip sound. A short wind-rush played as a rewards card begins its flip rotation.
-- Play the rewards card flip sound
Sounds.RewardsCardFlip:Play()
Screenshot is a static property that returns the audio shader for the screenshot sound.
-- Play the screenshot sound
Sounds.Screenshot:Play()
TilePop is a static property that returns the audio shader for the tile pop sound. A soft pluck played as each card of the rewards wallet grid pops into view; successive cards play it at a higher pitch.
-- Play the tile pop sound
Sounds.TilePop:Play()
Toast is a static property that returns the audio shader for the toast sound.
-- Play the toast sound
Sounds.Toast:Play()
ToggleOff is a static property that returns the audio shader for the toggle off sound.
-- Play the toggle off sound
Sounds.ToggleOff:Play()
ToggleOn is a static property that returns the audio shader for the toggle on sound.
-- Play the toggle on sound
Sounds.ToggleOn:Play()
TradeLocked is a static property that returns the audio shader for the trade locked sound.
-- Play the trade locked sound
Sounds.TradeLocked:Play()
Walkable is a static property that returns the audio shader for the walkable sound.
-- Play the walkable sound
Sounds.Walkable:Play()