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  • EventConnection

    EventConnection class manages the connections between event triggers and their corresponding responders in Highrise, facilitating communication and action triggering based on game state changes. These connections are established when events are connected and can be severed using the Disconnect method when no longer needed, halting further communication between linked entities. It serves as a crucial component in event-driven programming, ensuring responsive and dynamic gameplay.

    Methods

    Terminates the event connection, halting communication between the event trigger and its responder.

    Returns

    void

    No return value, the connection is severed.

    Updated about 1 month ago

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