BoolValue
BoolValue class stores a single boolean value, extending from Class.Value. It's designed for synchronizing a boolean value across all clients in a networked environment, ensuring consistency of a specific flag or state, such as a game over condition. To effectively utilize BoolValue, familiarity with the base Class.Value documentation is advised.
Properties
ServerAndClient
Represents the synchronized boolean value. Changes trigger notifications across clients via the Value.Changed event.