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    AudioListener

    Inherits from:

    AudioListener functions as the game's auditory receiver, essential for creating immersive audio experiences. It works in tandem with AudioSource objects, replicating the real-world effect of sound proximity and volume. Typically attached to the camera or player, it facilitates global audio control, including volume adjustment and scene-wide pausing. For in-depth insights, consult Unity's official AudioListener documentation. Unity's AudioListener Documentation

    Updated 4 days ago

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