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  • AudioListener

    Inherits from: Behaviour

    AudioListener functions as the game's auditory receiver, essential for creating immersive audio experiences. It works in tandem with AudioSource objects, replicating the real-world effect of sound proximity and volume. Typically attached to the camera or player, it facilitates global audio control, including volume adjustment and scene-wide pausing. For in-depth insights, consult Unity's official AudioListener documentation.

    Properties

    volume

    number

    Acts as a master volume control, affecting all AudioSource objects heard by the AudioListener.

    pause

    boolean

    Allows pausing or resuming all audio in the scene, useful for game events requiring silence.

    Updated about 1 month ago

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