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    AudioListener

    Inherits from:

    AudioListener functions as the game's auditory receiver, essential for creating immersive audio experiences. It works in tandem with AudioSource objects, replicating the real-world effect of sound proximity and volume. Typically attached to the camera or player, it facilitates global audio control, including volume adjustment and scene-wide pausing. For in-depth insights, consult Unity's official AudioListener documentation.

    Properties

    volume

    number

    Acts as a master volume control, affecting all AudioSource objects heard by the AudioListener.

    pause

    boolean

    Allows pausing or resuming all audio in the scene, useful for game events requiring silence.

    Updated 10 months ago

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