Anchors enable specific actions for characters upon reaching designated points in the environment, such as sitting down, standing up, or other actions.
Properties
Called when a player's character enters the anchor. Event Parameters: Anchor: the anchor that was entered Character: the character that entered the anchor
Called when a player's character exits the anchor. Event Parameters: Anchor: the anchor that was exited Character: the character that exited the anchor
The transform that a character will move to before entering the anchor.
Returns the EnterFrom transform's position if it is set, otherwise returns the default entry position.
The transform that a character will move to when exiting the anchor.
Returns the ExitTo transform's position if it is set, otherwise returns the default exit position.
Whether the anchor is currently occupied by a character.
The tappable state of the anchor. If an anchor is not tappable, the only way a character can be attached to it is using Character:MoveToAnchor or Character:TeleportToAnchor.
The character that is currently occupying the anchor.
Updated 12 days ago