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    LineRenderer

    Inherits from:

    Have you ever wanted to draw lines in your Unity game? Maybe you're creating a laser beam, a route, or even a spider's web. If so, the LineRenderer class is just the tool you need! The LineRenderer class in Unity enables developers to draw a series of connected segments in your scene directly from your scripts. LineRenderer is immensely versatile and can be used for almost anything that requires a dynamic line. You can customize the line's appearance using various properties like width, color, and texture. In addition, you can precisely control the line's shape by defining the points that the LineRenderer passes through. Want to create a glowing neon trail in a dark room? Or the trajectory of a projectile? The LineRenderer has got you covered. Unity's LineRenderer Documentation

    Properties

    endColor

    ClientOnly

    The 'endColor' property modifies the color at the end of the line. Like 'startColor', this can help to create colorful gradients on your line. Unity's LineRenderer.endColor Documentation

    endWidth

    number
    ClientOnly

    The 'endWidth' property works similar to 'startWidth', but it controls the width at the end of the line, effectively determining the tapering of the line. Unity's LineRenderer.endWidth Documentation

    generateLightingData

    boolean
    ClientOnly

    The 'generateLightingData' property decides whether or not to generate lighting data for the line. Unity's LineRenderer.generateLightingData Documentation

    loop

    boolean
    ClientOnly

    The 'loop' property, when set to true, connects the start and end of the line, forming a continuous loop. Unity's LineRenderer.loop Documentation

    numCapVertices

    number
    ClientOnly

    The 'numCapVertices' property dictates how many vertices are used to form the end cap of the line, controlling how rounded the end of a line appears. Unity's LineRenderer.numCapVertices Documentation

    numCornerVertices

    number
    ClientOnly

    The 'numCornerVertices' property influences how many vertices are created when the line bends at a corner. It comes in handy when designing smoother or sharper corners. Unity's LineRenderer.numCornerVertices Documentation

    positionCount

    number
    ClientOnly

    The 'positionCount' property is used to indicate how many vertices the line has, effectively defining the line's complexity. Unity's LineRenderer.positionCount Documentation

    shadowBias

    number
    ClientOnly

    The 'shadowBias' helps in eliminating undesired lines by tweaking the rendering of shadows. Unity's LineRenderer.shadowBias Documentation

    startColor

    ClientOnly

    The 'startColor' property defines the color at the start of the line. You can achieve cool gradient effects by having different start and end colors. Unity's LineRenderer.startColor Documentation

    startWidth

    number
    ClientOnly

    The 'startWidth' property controls the width at the start of the line. Changing this value will make the beginning of the line wider or narrower. Unity's LineRenderer.startWidth Documentation

    The 'textureScale' property affects how often a texture is repeated along the line. Unity's LineRenderer.textureScale Documentation

    useWorldSpace

    boolean
    ClientOnly

    The 'useWorldSpace' property allows the line to move along with the GameObject if set to false, else the line will be drawn in the global space. Unity's LineRenderer.useWorldSpace Documentation

    With 'widthCurve', you can apply a complex pattern to the variation of width along the line. It essentially provides you a powerful tool to craft the line's width to your desire. Unity's LineRenderer.widthCurve Documentation

    widthMultiplier

    number
    ClientOnly

    The 'widthMultiplier' property multiplies the width of the line by a certain factor, effectively scaling the whole line's width. Unity's LineRenderer.widthMultiplier Documentation

    Methods

    BakeMesh

    ClientOnly

    The 'BakeMesh' method allows you to create a static Mesh from the line. This could be extremely useful for saving the state of a line, or for use in other Mesh-based systems. Unity's LineRenderer.BakeMesh Documentation

    Parameters

    mesh
    camera
    useTransform
    boolean

    Returns

    void

    BakeMesh

    ClientOnly

    The 'BakeMesh' method allows you to create a static Mesh from the line. This could be extremely useful for saving the state of a line, or for use in other Mesh-based systems. Unity's LineRenderer.BakeMesh Documentation

    Parameters

    mesh
    camera
    useTransform
    boolean
    optional

    Returns

    void

    BakeMesh

    ClientOnly

    The 'BakeMesh' method allows you to create a static Mesh from the line. This could be extremely useful for saving the state of a line, or for use in other Mesh-based systems. Unity's LineRenderer.BakeMesh Documentation

    Parameters

    mesh
    useTransform
    boolean
    optional

    Returns

    void

    GetPosition

    ClientOnly

    The 'GetPosition' method retrieves the position of a particular point along the line, helping in understanding and debugging the line's shape. Unity's LineRenderer.GetPosition Documentation

    Parameters

    index
    number

    The index of the position to retrieve.

    Returns

    Returns the current position of the specified point on the line.

    SetPosition

    ClientOnly

    The 'SetPosition' method allows you to manually set the position of any point along the line. This is important for defining the line's shape. Unity's LineRenderer.SetPosition Documentation

    Parameters

    index
    number

    The index of the position to be modified.

    position

    The new position for the specified point along the line.

    Returns

    void

    Simplify

    ClientOnly

    The 'Simplify' method simplifies the shape of the line using the Ramer-Douglas-Peucker algorithm, reducing the number of vertices on the line. This can help to decrease rendering cost. Unity's LineRenderer.Simplify Documentation

    Parameters

    tolerance
    number

    The maximum allowed error when simplifying the line.

    Returns

    void

    Updated 9 days ago

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