• Studio

  • Studio API

  • Bots

  • Web API

  • Designer Resources

  • Host Resources

  • CREATE

    Scripting

    Advanced

    Edit

    Tap Handlers

    Introduction

    In this guide, you will learn how to utilize TapHandlers in Lua scripting to trigger actions when an object is tapped by the user.

    What is a TapHandler?

    A TapHandler is a built-in component that allows you to connect to an event triggered when a collider is tapped by a user in your Highrise world.

    Understanding TapHandler Properties:

    The TapHandler component includes three properties:

    1. Check Distance:
      • When enabled, the player character needs to be within a certain distance to interact with the object.
    2. Distance:
      • Specifies the maximum distance from the object at which it can be tapped if "Check Distance" is enabled.
    3. Walk to:
      • When enabled, the player character automatically attempts to walk to the object. Once the character reaches the specified distance, the Tapped event is triggered.

    Note: A TapHandler requires a collider to be tapped.

    Accessing TapHandler in Lua Script:

    To access the TapHandler component in Lua script and connect to the Tapped event, use the GetComponent method on the object containing the TapHandler. Here's a code snippet demonstrating how to achieve this:

    function self:Awake()
        self.gameObject:GetComponent(TapHandler).Tapped:Connect(function() 
            -- Code to execute when the object is tapped
        end)
    end
    

    Click here to get the TapHandler Class API: Tap Handler API

    Updated about 1 month ago

    PocketWorlds Icon

    © 2024 Pocket Worlds. All rights reserved.