Post Processing and Emissive Materials
Introduction
This guide shows how to setup a Post Processing Volume and create glowing materials using emission.
Steps
1. Set up Post Processing
- Create an empty GameObject named "PostProc" in the Hierarchy.
- Add a Volume Component to PostProc using the Inspector.
- Click New in the component properties to create a Volume Profile.
- Add a Bloom Override.
- Ensure the Bloom properties are enabled and the intesity is increased from 0.
2. Add a Camera
- Create a Camera Object in the Hierarchy or Select your existing Camera.
- Enable Post Processing in the camera's properties.
3. Create and Assign the Material
- Create a material with the
Universal Render Pipeline > Particles > Unlit
shader. - Enable emission
- Set the emission color and intensity.
- Assign the material to your mesh.
Conclusion
You've successfully created a glowing material. Now you can light up your scene and build in style!