Ray
Represents a line in 3D space extending indefinitely from a source point (origin) in a specified direction. It is utilized extensively for ray casting and collision detection.
Properties
Represents the starting point of the ray in 3D space.
local origin = Vector3.new(0, 0, 0)
local direction = Vector3.new(0, 0, 1)
local ray = Ray.new(origin, direction)
print(ray.origin) -- (0, 0, 0)
Depicts the path along which the ray extends in 3D space. The direction vector is normalized to have a magnitude of 1.
local origin = Vector3.new(0, 0, 0)
local direction = Vector3.new(0, 0, 1)
local ray = Ray.new(origin, direction)
print(ray.direction) -- (0, 0, 1)
Methods
Retrieves a point along the ray at a specified distance from the origin. The distance is measured in the direction of the ray.
local origin = Vector3.new(0, 0, 0)
local direction = Vector3.new(0, 0, 1)
local ray = Ray.new(origin, direction)
local point = ray:GetPoint(5)
print(point) -- (0, 0, 5)
Parameters
distance
number
The distance along the ray from the origin point.
Returns
Vector3
Returns the point at the given distance along the ray.
Updated 3 months ago