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  • EventConnection

    EventConnection class manages the connections between event triggers and their corresponding responders in Highrise, facilitating communication and action triggering based on game state changes. These connections are established when events are connected and can be severed using the Disconnect method when no longer needed, halting further communication between linked entities. It serves as a crucial component in event-driven programming, ensuring responsive and dynamic gameplay.


    Terminates the event connection, halting communication between the event trigger and its responder.



    No return value, the connection is severed.

    Updated 4 months ago

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